Tools

Intro
'''The tools in Astrocraft: Editor, are the essential to building your ship. There are 3 tools to use in the editor, and they can all be easily utilized.'''

F3X
The first of the three tools is F3X Building Tools, and is used for most of the building. It is used for scaling, rotating, moving, coloring, and much more to the parts of the blueprint. It was not made for AC, but the F3X team had created a variation just for the game. This tool is split up into many other tools, and a list of them will be shown below:


 * 1) Move tool (Z). The move tool is in the name, it is used for moving parts and grouped parts, and has two utilizable modes: Global, and local. Global moves the part in the direction of the map, and so with a grouped object. Local moves the individual object depending on the angle it is facing. Not recommended for moving large grouped objects.
 * 2) Resize tool (X). The resize tool is used for scaling parts. Not much else.
 * 3) Rotate tool (C). The rotate tool can be used for rotating parts. Like the move tool, it has two utilizable modes: Central, and local. They work like how the move tool does, central rotates individual and grouped objects in the direction of the map, while local rotates the individual object in the direction it is currently facing.
 * 4) Color tool (V). The color tool is used to color parts, and has a large list of colors to choose from, or you can make your own.
 * 5) Surface tool. (B) (I DO NOT KNOW HOW THIS WORKS. ANY WRITER WHO COMES ACROSS THIS PAGE,  UPDATE IT WITH THE CORRECT INFO.)
 * 6) Material tool (N). You can use this to materialize the selected part, object. There are a large list of materials, with also options to increase the transparency and reflection of the selected part/object.
 * 7) Anchor tool (M). This tool is used to anchor parts in the editor. It has no usefulness other than to have the effects of gravity on the selected parts.
 * 8) Collision tool (K). This can be used to create doors, or cockpit windshields. It removes the effect of the part stopping you from walking through it, essentially a no- clip. It can also be used to stick the 3P camera through it.
 * 9) New part tool. (J) This can be used to create more parts for your blueprint.
 * 10) Mesh tool (H) This is used to create meshes on parts. More info on meshes here.
 * 11) Texture tool (G). If you select a side of a part, you can input an image ID to make the image to show up to the selected side.
 * 12) Connect tool (F) You can use this to connect ship components to the Control seat, essential for making the components work.
 * 13) Lighting tool (U). You can use this to create 3 types of lights on objects with color: Point light, a light focused at a specific point, the spotlight, a light coming from a selected angle, and the surface light, making a light over an selected surface.

Teleport
The 2nd tool is the teleport tool, used for getting around the map while making large builds. To use, just select the tool, and click wherever you want to go. The maximum distance it can teleport is the length of the editor map.

Move
The move tool is similar to the F3X move tool, but it is much more precise. You use it to rotate objects exactly 90 degrees, and can move parts very precisely.